ENT.Type = "anim"
ENT.Base = "base_structure"

ENT.PrintName = "Moonshine Still"

ENT.Model		= Model("models/props/de_inferno/wine_barrel.mdl")

ENT.Cost		= 400
ENT.HP			= 100
ENT.Power		= 0
ENT.Pay			= 30
ENT.DrugTimeMin	= 10
ENT.DrugTimeMax	= 40
ENT.TurnOffTime	= 900
ENT.PayDayTime	= 60
ENT.Scraps 		= false
ENT.Save 		= true
ENT.MaxStructs	= 8

ENT.HealthRing = {100, 35, 0}
ENT.SparkPos = Vector(0, 0, 54)

ENT.Upgrades = {
	{
		Pay	= 45
	},
	{
		Pay	= 65
	}
}